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AI Insights · Timothy · July 2022

Top 5 Roguelike Games on iOS in Slovakia for Q2 2022

In Q2 2022, the top 5 roguelike games on iOS in Slovakia showcased varied performance in weekly downloads, revenue, and active users. Data provided by Sensor Tower offers insights into these trends.

Top 5 Roguelike Games on iOS in Slovakia for Q2 2022

In Q2 2022, the top 5 roguelike games on iOS in Slovakia demonstrated diverse performance metrics. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.

Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue peak at approximately $12K in the first week of June before declining to around $3.2K by the end of the month. Weekly downloads started strong with about 4K in the initial week but dropped significantly to just over 300 by the last week of June. The game’s weekly active users also showed a downward trend, decreasing from 5.1K in early June to around 2.9K by the end of the month.

Hero Wars: Alliance by Nexters Global LTD experienced fluctuations in weekly revenue, peaking at around $4.6K in early May and ending June with close to $4K. The game’s downloads were relatively low, with a peak of 262 in early May and no downloads recorded in June. Active users saw a gradual decline from 746 in late March to 636 by the end of June.

RAID: Shadow Legends from Plarium Global Ltd displayed a varied revenue trend, reaching a high of around $4.9K in mid-April and concluding June with about $2.5K. Weekly downloads were modest, starting at 278 in late March and ending with 135 by the last week of June. The active user base showed some fluctuations, starting at 690 in late March and stabilizing around 615 by the end of June.

Archero by HABBY showed a relatively stable revenue pattern, with slight peaks and troughs, reaching about $429 in the final week of June. Weekly downloads started at 68 in late March, saw a few peaks, and ended at 111 by the last week of June. Active users remained fairly consistent, starting at 646 in late March and ending at 649 by the end of June.

Finally, Soul Knight published by 泽阳 李 had a modest revenue, peaking at $55 in early June and ending the month at $19. Weekly downloads saw a gradual increase, starting at 39 in late March and reaching 92 by the last week of June. The game’s active users showed a steady rise from 316 in late March to 437 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022